Showing posts with label STEAM education. Show all posts
Showing posts with label STEAM education. Show all posts

Tuesday, April 7, 2015

Our Society's Obsession with STEM/STEAM: Crazy or Critical?

You ask someone to draw a picture of what a scientist looks like and you will most likely get something like this.



A few weeks ago The Washington Post published an article regarding the STEM obsession in America as being dangerous.  Every time we turn a corner, we see the STEM (science, technology, engineering, mathematics) /STEAM  (insert Arts) bandwagon making it's way down the educational highway.  But, on the shoulder of the road, are those who may not be motivated by those acronyms. The article reminds us that we need Psychology, Communication, Art History, English, and Music majors (just to name a few). We need also need those who may forgo college,  Manufacturers, Entrepreneurs, Builders, Farmers, Ranchers and others.

What we need more than anything? Kids who know how to think for themselves and problem solve.

There are several important areas I have learned when creating, developing and sustaining STEM/STEAM initiatives to support thinkers; not just consumers or doers, not just scientists, techies or artists, but makers of meaning.

(listed alphabetically, not by priority)

1. Double Entry Reflections:   It's not enough to just experience a new activity, we need to reflect on what is going on. Double entry journals do just that. By simply folding a piece of paper in half you now have created a front and back way to express learning. The left side can be used to write down facts (from the  research or reading), what they are learning as they go through the activity, the right side is meant for reflection. For example, on the left side, the student can answer the question, " What did you find challenging?", then on the right side, "Explain why you found it challenging or different." No need for multiple choice tests or scary assessments, have them keep this working document to share their understanding and thirst for more.


2. Expertise and Involvement: There is not one person out there that could possibly know everything about science, or technology, or math, or art or engineering, especially how to integrate these pieces together. Network, email, and text people who are educated and experienced in different content areas. Invite them in to volunteer their time to share and teach what they know (even if it is just an hour). No presentations...participation! Students are exposed to presentations and power points way too often.  At the STEAM Studio, we have called on high school students (like our own Krishon), college pre-service teachers, and other talented volunteers (the amazing artist John Bukaty) to share what they know in a platform that allows to work with the kids, not tell them, show them and learn from them.

3. Keep Em Interested:  Despite grant money, initial interest and the whole STEM excitement, reports show that many students are not finishing STEM education programs. One of the main reasons is that they lose interest. Learning is no different than other areas of your life; relationships, hobbies, travel...you enjoy being involved with someone or something because there is something different, exciting, memorable and worth learning more about.  They key to getting kids to start what they finish, in regards to STEM/STEAM programs, find what really interests them and build a project or activity around that.

4. Multiple Opportunities: Teachers and parents cannot do it all. There is mandated curriculum which must be taught, a social and family life which is essential to growing, and opportunities needed to inspire life long learning.  After school clubs are a great way to extend enrichment activities while integrating fun and individualized attention beyond the bell. Research shows there are significant benefits, beyond academics, for participants in after school programs. However, many programs only offer one topic, one project or one way to be involved.  STEM/STEAM programming should offer multiple ways to learn and multiple ways to participate through multiple topics.

5. No Recipes:  I'm not saying that anything goes, but we need to get away from structured lesson planning, standardization and assessing our students to death.  Design Thinking allows learners to be explorers. We want them to think for themselves, to be risk takers, to fail then try again, to succeed and evolve their project, to seek improvement in what they are doing.  This is the essence of Design Thinking which is the core of what we do at the STEAM Studio.



Are STEM/STEAM programs crazy or critical? It depends on the vision and mission of the initiative or program. If it is to follow the masses, deliver content through rote memory, standardized testing and push out incredibly boring material, then it is crazy. Facilitating the mad scientist image ingrained in many of our youth will deter them from such a program.  However, if you build, develop and evolve a program which focuses on individual talents, interests, interdisciplinary learning to raise confidence in the areas of STEM/STEAM, then you have a critical calling for the next generation.


I remember one of the first movies that made science look fun: Weird Science. You don't need to be blinded by science, or STEM/STEAM, it can open your eyes to all different types of ways to have fun and learn.



Thomas Dolby - She Blinded Me With Science from Mad Hatter on Vimeo.





Wednesday, February 11, 2015

Kindergarten King: Artist John Bukaty Creates A Buzz



How would you respond if you were asked to work with 42 Kindergartners on an activity over the course of an hour?

A. "You talking to me?"
B. "I'm allergic to children under 6."
C. "Oh....thanks for asking, but I have this...um, thing...I have to do."
D. Run for the hills.

Exactly.

Exactly the opposite of what the incredibly talented, New Orleans Artist John Bukaty did.

A few weeks ago, I contacted Mr. Bukaty to pick his talented creative brain about integrating more art into the science, technology, math and engineering aspect of STEAM. Obviously, I'm not an artist, but I have had success reaching out to other professionals in the areas of STEM, so thought I would see what he could offer. We spent about an hour or two on the phone over the course of a few weeks. He shared great ideas, direct insight and helpful tips for ways we could weave the arts into our program more naturally, effectively at the STEAM Studio. 


We talked about exposing kids to the big picture of art. Expression. Confidence. Creativity. Vision. Integrating the science and math beyond it would come. He suggested exposing them to Sacred Geometry. I was excited! Most kids love shapes, but you mention the word geometry and they quickly fade away.  How cool to show them the math beyond some incredible ways to design patterns, review symmetry, and introduce hexagonal figures, toroids, fractals, and 3-D imagery in a variety of ways. Nature, all natural.


At the end of one of our conversations he said, "I would love to come help when I'm in town." Little did he know I would quickly take him up on that.

Last Friday, 42 Kindergartners buzzed into the STEAM Studio for three hours.  They came in like a swarm to the STEAM Studio, all excited and ready for some action. We had four stations for them fly around to throughout their time. Originally, I had asked John to come by for about an hour. I thought he would get his fill,  and more, in about that time. But, he did what most would not have done...

Came early, stayed late.

When he arrived, we set up a slide show of his paintings to give the kids some ideas and examples of what they could do. He spend time explaining his thought process when creating art and what it meant to him. After the slide show, he continued on and not in the typical presenter fashion, more like the Kindergarten fashion.




He got down on their level.

He raised their confidence by giving them ideas on how to do more.

He gave them positive feedback.




He give them hugs, high fives and chilled with them.

He modeled for them, but encouraged them to do their own thing.




He got out of their way

He showed them how to have fun.

What did they do?

They buzzed around, like busy bees do, they were humming, collecting what they needed, moving to their own beat and making their own honey...their own sweet art.

One thing I have realized since the opening of the STEAM Studio, the importance of finding the right professionals related to the areas of STEAM to share their expertise and talent. Artist John Bukaty not only shared his time and talent, he shared his heart to this swarm of Kindergartners. He planted a seed. A seed that will grow, blossom into a flower, only to attract more busy bees.


Please check out John Bukaty's one of kind art pieces and support him! Go visit his studio in New Orleans, a great reason to take a trip to the French Quarter ~ Mardi Gras is around the corner!


John Bukaty made the Terminator look like a "girly man"...here's a clip from the unforgettable Kindergarten Cop.